Melt Shader
Steven asked me to write a melting effect shader for his upcoming shmup title for android and iOS.
Steven asked me to write a melting effect shader for his upcoming shmup title for android and iOS.
Steven asked me to write a shield shader for his upcoming shmup title for Android and iOS.
I made some new concept art for my project.
Today I found my old Android project and updated it to run on 13.
I received my rg405m last week. Overall, I'm impressed with its quality. There is a built in button mapper, which allows for button to touch functionality.
Something that bothers me about grass are the hard edges at the roots. I'd seen some pigmentation solutions which were tedious, so I created a shader that can blend the grass with the terrain automatically.
A toon character creator, using Blender blendshapes. (WIP)
A mesh cloud renderer. (WIP)
Daniel had and idea for mobile game about a chimp, lost in space. He asked me to help him design a prototype in Godot.
For a new project, I wanted to go with a 2.5d solution. Unfortunately, for optimization, Unity does not allow the rotation of terrains and mesh-based terrains wouldn't be ideal. In order to allow for exciting background scenery, while keeping the illusion of a 2D game, movement along a spline would be important.