2.5D Physics
For a new project, I wanted to go with a 2.5d solution. Unfortunately, for optimization, Unity does not allow the rotation of terrains and mesh-based terrains wouldn't be ideal. In order to allow for exciting background scenery, while keeping the illusion of a 2D game, movement along a spline would be important.
WooCommerce Custom Import / Export
WooCommerce comes with limted data import and export capabilities. Fortunately, it is easily extendable.
WooCommerce Fast Checkout
With proper caching, WooCommerce can be sped up, but dynamic database queries remain slow, especially for sites with a large number of SKUs. Because of a flaw in how Wordpress handles meta data, searching can come to a crawl at critical moments, such as during the checkout of large orders.
Lattice Mesh Deformer
To get a toon look for architecture, I needed a lattice deformer. There is an open source solution which nearly did the trick, but the bounds function was broken.
Zen Shader
Steven added a feature to the game that allows the player to meditate to gain spiritual powers. He required an effect that would express a zen state.
Tree Auto-Animation Shader
David was pressed for time. Our deadline was over a year away, but there would be much pixel art to complete. Animating trees per pixel is tedious work, especially since Steven's wind code would require multiple variants for each of the then static images. They approached me, hoping for a shader solution; that they might save time.
Tiled Architecture
3D architecture using modular design, for use with the lattice deformer. (WIP)







