2.5D Physics

For a new project, I wanted to go with a 2.5d solution. Unfortunately, for optimization, Unity does not allow the rotation of terrains and mesh-based terrains wouldn't be ideal. In order to allow for exciting background scenery, while keeping the illusion of a 2D game, movement along a spline would be important.

2025-11-12T19:33:21+00:00August 2, 2023|Categories: Code|Tags: , |

Tree Auto-Animation Shader

David was pressed for time. Our deadline was over a year away, but there would be much pixel art to complete. Animating trees per pixel is tedious work, especially since Steven's wind code would require multiple variants for each of the then static images. They approached me, hoping for a shader solution; that they might save time.

2025-11-11T16:11:26+00:00October 3, 2022|Categories: Code, Okinawa Rush|Tags: , , |
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