Toon Grass Auto-Blending
Something that bothers me about grass are the hard edges at the roots. I'd seen some pigmentation solutions which were tedious, so I created a shader that can blend the grass with the terrain automatically.
Something that bothers me about grass are the hard edges at the roots. I'd seen some pigmentation solutions which were tedious, so I created a shader that can blend the grass with the terrain automatically.
A toon character creator, using Blender blendshapes. (WIP)
A mesh cloud renderer. (WIP)
For a new project, I wanted to go with a 2.5d solution. Unfortunately, for optimization, Unity does not allow the rotation of terrains and mesh-based terrains wouldn't be ideal. In order to allow for exciting background scenery, while keeping the illusion of a 2D game, movement along a spline would be important.
To get a toon look for architecture, I needed a lattice deformer. There is an open source solution which nearly did the trick, but the bounds function was broken.