Mobile Sprite Animation App
Today I found my old Android project and updated it to run on 13.
Today I found my old Android project and updated it to run on 13.
Something that bothers me about grass are the hard edges at the roots. I'd seen some pigmentation solutions which were tedious, so I created a shader that can blend the grass with the terrain automatically.
A toon character creator, using Blender blendshapes. (WIP)
A mesh cloud renderer. (WIP)
Daniel had and idea for mobile game about a chimp, lost in space. He asked me to help him design a prototype in Godot.
For a new project, I wanted to go with a 2.5d solution. Unfortunately, for optimization, Unity does not allow the rotation of terrains and mesh-based terrains wouldn't be ideal. In order to allow for exciting background scenery, while keeping the illusion of a 2D game, movement along a spline would be important.
WooCommerce comes with limted data import and export capabilities. Fortunately, it is easily extendable.
With proper caching, WooCommerce can be sped up, but dynamic database queries remain slow, especially for sites with a large number of SKUs. Because of a flaw in how Wordpress handles meta data, searching can come to a crawl at critical moments, such as during the checkout of large orders.
To get a toon look for architecture, I needed a lattice deformer. There is an open source solution which nearly did the trick, but the bounds function was broken.
Steven added a feature to the game that allows the player to meditate to gain spiritual powers. He required an effect that would express a zen state.